Commander & cEDH · Web and iPhone

Your deck knows what it's missing.
Your guild knows who has it.

TCG Guilds plays your Commander deck out turn by turn to find what it's really short of — then shows you which of those cards are already sitting on a guildmate's shelf.

Start free on the webDownload on the App StoreFree to start · no payment details
Build

See the Game Sim

Casual tableHigh powercEDH

Turn 4

  • Commander on the battlefield71%
  • Mana to spend5
Trade

Find it in your guild

Cards your decks need, in this guild

  • Rhystic Study@maple · up for trade×2

See how a trade gets found →

  • 34,979

    unique cards indexed

  • 110,468

    printings, with prices

  • Daily

    catalog sync from Scryfall

  • 0

    fees, escrow or shipping

Game Sim

See turn seven before you buy turn one

Pick the table you play at. It runs your list 1,500 times and tells you, turn by turn, how much mana you had, whether the commander stuck, and how often you had lethal on board.

Casual tableHigh powercEDH
Example readout
  • Turn 33 mana12%
  • Turn 45 mana71%
  • Turn 56 mana79%
  • Turn 67 mana82%
  • Turn 78 mana84%

Bar shows commander on the battlefield. The full readout adds extra cards drawn, board value, lethal on board and turns to lethal.

1,500 games in the browser, 2,000 on the phone. Run it again on the same list and the numbers come back the same: the shuffle is seeded. Rates count only the games still going by that turn, and the app says so when few finish lines are modelled, so a low number reads as a blind spot rather than a weak deck.

Tell it how the deck wins

Combo on six, or grind to a stalled board. Every number is measured against that, not a generic curve.

Card check

It removes one card, replays the games without it, and ranks what actually moved the goals. Some beloved cards do nothing.

Three tables, not one

Casual, high power and cEDH change the opposition: how much interaction you face, and how long the game runs.

The loop

The bulk box has a job now

You bought a card for $14 that was sitting in a shoebox two seats down from you on Friday. TCG Guilds would have told you before you paid.

  1. 01

    Mark what you'd part with

    For trade, for sale, or flex. It goes on your shelf for the guild to see. Cards you never sorted and never sleeved show up as sitting unused, without you doing anything.

  2. 02

    Your decks say what they're short of

    A want is a physical shortfall, not a checkbox: one copy sleeved into one deck is not available to the other four.

  3. 03

    It matches in both directions

    Every guildmate's spares against every one of your decks, and yours against theirs. One-way finds, and two-way matches where you each hold what the other needs.

  4. 04

    You meet up and swap

    Arrange it in the group chat on Tuesday, show up Friday with both piles already agreed. Nothing ships, nobody holds your cards, there is no cut.

Before you drive over

Browse your playgroup's shelves from your couch

Search what your guild has shared the way you'd search a shop — by name, by colour, by what it does. No photographing a binder page by page, no “I'll check when I get home.”

The obvious question

So can they see everything I own?

Only inside a guild you joined, or on a shelf link you share. Join a guild and your collection is searchable by that guild's members; leave and they stop seeing it that second. A shelf link shows your up-for-trade cards to anyone with the URL until you pause or stop it.

  • How many you own, where it's stored and your notes stay hidden unless you turn on full detail for that guild.
  • What you'd sell it for is never shown to anyone, at any setting.
  • Guild membership is the unit of sharing. A shelf link is a separate choice you can pause or stop.

Read the privacy policy →

Find cards

Search what a card does, not just its name

Quote a phrase to match rules text exactly, stack colour and type filters on top, and flip on “cards I own” to see only what's already in a box somewhere.

Creature · Instant · Sorcery · Artifact · Enchantment · Land

Honest counts

One card is one card

Sleeve your one Sol Ring into a deck and it stops being available to the other four. The binder count drops, the other decks say they need one, and nothing anywhere pretends you own two.

Wanted in 2 decks · 1 owned · 0 free

Web and iPhone

Same account, both screens

Plan and paste decklists on a laptop. Pick up the phone at the table to scan, log by voice, and set what each deck is trying to do. Nothing to export between them.

iPhone only: camera scan, voice, offline logging

Free for your first 1,000 cards

Start with one deck

Paste a decklist, watch it play out, and see what it's short of. Two minutes, and no scanning.

Free tier: 1,000 cards and 5 decks. Import 1,000+ cards to unlock 3 months of Premium.

Common questions

A deck simulator and a local trade finder, sharing one collection. It plays your Commander decks out turn by turn so you can see how they actually perform, and it connects you to a local guild (your playgroup, or your LGS) so the cards your decks are short of can come from someone down the road instead of a shipping label. Web and iPhone, one account.

It plays your deck out over a thousand times against a table you pick (casual, high power, or cEDH) and reports, for each turn: how much mana you had to spend, whether you played a land, whether the commander was on the battlefield, and how often there was lethal on board. Every readout states which assumptions produced it. Those are scenario settings, not a measurement of a real metagame.

Keep using them — paste your list straight in from either. They know what's in your deck; TCG Guilds knows which of those cards you physically own, which are already sleeved into another deck, and who near you has the rest. That's the part a deck site structurally can't do.

No. Paste a whole decklist or a CSV, say card names out loud, or photograph cards with the phone camera. Every line is matched to a real card, and you get to correct anything it gets wrong before it's saved. You can start with one deck and never touch the shoebox.

Members of a guild you have joined, and anyone you send a shelf link to. If you're not in a guild and you haven't shared a shelf link, nobody sees anything. Join a guild and your cards become searchable by that guild's members; leave and they stop seeing them immediately. A shelf link shows the same up-for-trade slice to anyone with the URL until you pause or stop it. How many copies you own, where they're stored and any notes stay hidden unless you turn on full detail for that guild, and what you'd sell a card for is never shown to anyone at any setting.

Mark spare cards for trade, for sale, or flex and they go on your shelf. TCG Guilds reads every guildmate's shelf against every one of your decks and shows both directions: cards you need that they have, and two-way matches where each of you holds something the other wants. You arrange it before you meet and swap in person — we never handle the cards, take a cut, or hold anything in escrow.

The free tier covers 1,000 cards and 5 decks — the core collection tracker stays free. Premium lifts those caps for $3.99/month or $39.99/year, billed by Apple through the App Store on iPhone (one account, so the upgrade follows you to the web).

No. TCG Guilds is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy — it is not approved or endorsed by Wizards. Card data and images come from Scryfall.